Posts
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MUD, MUSH, MOO, MUX ... what?
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Thoughts on Apple's deprecation of OpenGL and OpenCL
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Lifting deprecated OpenGL code to modern equivalent
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Planetoid Pioneers is a GO for launch
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Planetoid Pioneers: Game-Only Edition, Launched!
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Excluded by Unity's Online Service Strategic Partnership Agreement
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Debugging complex NDK applications
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Planetoid Pioneers on Twitch TV
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Roles within the games industry
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An incubator (Stugan programme) internal exposé on Planetoid Pioneers
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Locked in a cabin, he was forced to paint
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Planetoid Pioneers Ahoy
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Building universal static libraries for iOS
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Bandaid for shellshock vulnerability on OSX Mavericks.
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Use an Xbox 360 Controller with Cortex Command on the Macintosh
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Visual Studio's lack of C99 compliance
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Cortex Command build 30 has been released!
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Box2D for Unity
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A collation of Operating System defines useful for porting.
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HOWTO: Force software OpenGL renderering for an OSX OpenGL Application
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Quick Tip: Working with CGBitmapContext and pixel ordering (RGBA, BGRA etc)
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FIX: Problem finding WX (widgets) dependency running Steam ContentPrep.app while performing OSX Builds
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Cortex Command released on Steam
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Unity 3D: Tips on combining treadmill animations and animations with baked in translation.
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All your pixel art games come hang with us!
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Application Icon for Mac Store submission
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How to get the best out of PVRTC for iOS
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Unity3D iPhone Player and JIRA Connect Integration
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Unity 3D (Pro): View matrix (separately) for CG shaders
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Moving iPhone Developer Credentials from one Mac to another
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Xcode 3.2.6 and OSX Lion (10.7) - Make it install
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Tell (automake) configure to use specific architecture on Mac OSX
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Xcode: iPhone or iPad application code sign error
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Schedule Mac OSX Update(s) for Offpeak Download using launchd
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Eets: Hunger it's Emotional - Released for Macintosh OSX
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Game replay techniques and the importance of floating point determinism
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Preview release of KHI 2D technology coming soon
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Find awake IP addresses on a subnet using a batch file
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Unity 3D: A rough and ready computation of normals - useful for procedural meshes
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Unity 3D Immediate Mode: What's the trick with GL.modelview?
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Schedule Steam (and use your Offpeak bandwidth)
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Your own Custom Carbon Application Event Loop
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Convert a Windows ico file to a Macintosh icns file
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Byte Array to String in C# - Unity Debugging
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Derivation of the Perspective Matrix, Part 1
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An stlport tip, for solving linker errors (stlpmtx_std vs stlp_std)
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OSX: Carbon Event Loop not firing - Application unresponsive
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Unity3D: Useful Tricks with Delegates
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What's in the works
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Net2Max is in my good books
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