Search results
"tag:"osx""
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1
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This isn't immediately obvious from the Apple documentation. Hopefully this is more clear. If you are working with RGBA images you use kCGBitmapByteOrder32...
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20-Oct-2012
06:02:00
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2
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As part of the procedure for making Steam builds targeted for OSX, you need to preprocess the title's .app directory with the ContentPrep tool before moving the whole lot to a Windows machine to make the final build. Typically very straight forward, we ...
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09-Oct-2012
08:48:00
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