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"tag:"osx""


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1
This isn't immediately obvious from the Apple documentation. Hopefully this is more clear. If you are working with RGBA images you use kCGBitmapByteOrder32...
20-Oct-2012
06:02:00
2
As part of the procedure for making Steam builds targeted for OSX, you need to preprocess the title's .app directory with the ContentPrep tool before moving the whole lot to a Windows machine to make the final build. Typically very straight forward, we ...
09-Oct-2012
08:48:00