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"category:/apple. osx"


Title and summary Date/time
1
Use an Xbox 360 Controller with Cortex Command on the Macintosh
As you may know Kruger Heavy Industries brought Cortex Command to the Macintosh. It was a work of love, and continues to be as Cortex Command works it's way up to being content complete (and finally finished). We work on a build now and then and when Data ...
03-Jun-2014
21:01:00
2
HOWTO: Force software OpenGL renderering for an OSX OpenGL Application
export GL_REJECT_HW=1 open /Application/OpenGLB...
12-Feb-2013
12:38:00
3
FIX: Problem finding WX (widgets) dependency running Steam ContentPrep.app while performing OSX Builds
As part of the procedure for making Steam builds targeted for OSX, you need to preprocess the title's .app directory with the ContentPrep tool before moving the whole lot to a Windows machine to make the final build. Typically very straight forward, we ...
09-Oct-2012
08:48:00
4
Application Icon for Mac Store submission
Recently while in the process of preparing an application for Apple Mac Store, it occurred to me that it was not immediately obvious how to prepare an application's icon correctly for submission. Apple's submission guidelines stipulate; that for a ...
01-May-2012
13:52:32
5
Unity3D iPhone Player and JIRA Connect Integration
We've been using JIRA internally for our project management and bug tracking for a couple of years now and we've found it to be excellent. Recently Atlassian (the developers of JIRA) released a JIRA Connect library for the iPad/iPhone family. If you are ...
08-Dec-2011
19:57:00
6
Moving iPhone Developer Credentials from one Mac to another
Update: So apparently in Xcode 4 (at least) there is an official way to do this... outlined hereI recently reinstalled OSX on my Mac and upgraded to Lion. Of course I forgot to transfer my iPhone developer credentials before I did it. I had to go back to ...
11-Oct-2011
17:45:00
7
Xcode 3.2.6 and OSX Lion (10.7) - Make it install
Today I enthusiastically installed OSX Lion on my development system. I was probably stupidly naive to think it would be a straightforward upgrade. Attempting to install Xcode 3.2.6, the version I currently prefer, it seemed to silently fail. I wasn't ...
04-Aug-2011
23:26:00
8
Tell (automake) configure to use specific architecture on Mac OSX
Where we want to build 32 bit binary on OSX, and we know the codebase has a mix of C and C++ code.ARCHFLAGS="-arc...
21-Jul-2011
23:40:00
9
Xcode: iPhone or iPad application code sign error
This morning on a re-imaged OSX machine I attempted to compile an ipad application and I was rewarded with the error below.codesign error: code signing identity 'iphone developer' does not match any code-signing certificate in your keychain. once added to ...
20-Jun-2011
23:00:00
10
Schedule Mac OSX Update(s) for Offpeak Download using launchd
In order to schedule you Mac OSX software update to run in Offpeak time you can use the launchd system scheduler in order to to accomplish this. On most Unix systems (including cousins and derivates like Mac OSX) you would use cron. While cron is still ...
14-Jun-2011
05:35:00
11
Eets: Hunger it's Emotional - Released for Macintosh OSX
Somewhat belatedly we're pleased to announce the release of Eets: Hunger it's Emotional for OSX! It was released on Steam last December, and you can check it out hereWhew. That was quite an effort for a small team like ours. It was a labour of love. While ...
27-Jan-2011
04:50:00
12
Your own Custom Carbon Application Event Loop
When one develops a Carbon API application, you normally just setup all your application callbacks and logic in your code before you hit the RunApplicationEventL...
10-Feb-2010
18:32:00
13
OSX: Carbon Event Loop not firing - Application unresponsive
In the development of Eets I've been using Apple's Carbon API. As some of my peers have correctly pointed out Carbon is slowly being deprecated, at least publically (outside of Apple). I'm pretty sure I've read somewhere that the Carbon API is still being ...
22-Oct-2009
20:17:00