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"category:/Unity 3D"


Title and summary Date/time
1
It has definitely been a slow start to the year. Even this is retrospective, this is not now. It's not the present. This is the past. Not the distant past, but the past none-the-less. Deciding on a next project has taken longer than expected. I say ...
08-Jul-2015
10:50:32
2
As you may know Kruger Heavy Industries brought Cortex Command to the Macintosh. It was a work of love, and continues to be as Cortex Command works it's way up to being content complete (and finally finished). We work on a build now and then and when Data ...
03-Jun-2014
21:01:00
3
In 2012 we participated in the development of Box2D for Unity as bannermen of our comrades in alms (pun intended) Different Methods. Box2D for Unity garnered some interest when it was released on the Unity asset store by Different Methods and enjoyed ...
05-Mar-2014
11:33:00
4
It has been a long road for Dan (interview here) from Data Realms working on Cortex Command. 11 years as the tale is told; but that journey has an end and that end is nigh! The Industries have only been involved since May, 2008 when we first joined the ...
27-Sep-2012
13:09:00
5
Treadmill Animations The most obvious way to combine character animation and movement in Unity 3D is to use "treadmill" style animations. The character is animated to walk, run or otherwise perambulate on the spot. Actual world space movement is ...
27-Sep-2012
11:01:49
6
In case you didn't know Apple's mobile products use a chipset based on PowerVR technology. This technology had a brief period of being available on the desktop but it was never performant enough to make real headway on the desktop. It was also used by ...
02-Apr-2012
11:52:00
7
We've been using JIRA internally for our project management and bug tracking for a couple of years now and we've found it to be excellent. Recently Atlassian (the developers of JIRA) released a JIRA Connect library for the iPad/iPhone family. If you are ...
08-Dec-2011
19:57:00
8
As Unity's shader support is largely based on Open GL, there isn't, by default design, access to separate model and view matrices in shader code. Occasionally you might want access to this and to use it you'll need to pass this information in yourself. ...
20-Oct-2011
09:06:00
9
This morning on a re-imaged OSX machine I attempted to compile an ipad application and I was rewarded with the error below.codesign error: code signing identity 'iphone developer' does not match any code-signing certificate in your keychain. once added to ...
20-Jun-2011
23:00:00
10
In order to schedule you Mac OSX software update to run in Offpeak time you can use the launchd system scheduler in order to to accomplish this. On most Unix systems (including cousins and derivates like Mac OSX) you would use cron. While cron is still ...
14-Jun-2011
05:35:00
11
Somewhat belatedly we're pleased to announce the release of Eets: Hunger it's Emotional for OSX! It was released on Steam last December, and you can check it out hereWhew. That was quite an effort for a small team like ours. It was a labour of love. While ...
27-Jan-2011
04:50:00
12
With the release of Eets for Macintosh coming soon, our attention is slowly moving on to our next project in development. That as yet to be announced project is built upon a 2D engine that has been developed by ourselves.While our main goal has been to ...
21-Jul-2010
17:52:00
13
Here is a rough and ready method to compute a meshes' vertex normals knowing the vertices and the indicies of your mesh. List[] normalBuffer= new List[NumVerts]; for(int vl = 0; vl normalBuffer[vl] = new List(); } for( int i = 0; i { // ...
23-Apr-2010
01:35:00
14
Unity 3D's immediate mode is really useful for debugging or adding a bit of chrome to a scene. While it's not the most efficient way of getting something on the screen it's so quick and handy. For those not using Unity 3D Pro. The GL namespace and ...
14-Apr-2010
00:22:00
15
Antipodeans get a raw deal when it comes to the Internet. It's expensive and slow, not to mention it's become a political hot potatoe with several poorly thought out schemes relating to the internet being pushed through in Canberra.Politics aside for now, ...
05-Apr-2010
17:51:00
16
While using C# and Unity, I found myself reading data straight from the network during (BinaryReader) a debugging session. I was trying to work out why data was sent correctly from the server, but was being interpreted so different on the Unity client. I ...
12-Jan-2010
21:34:00
17
Preface I have been wanting for some time to discuss in detail the Perspective Matrix. Not only do I find it an interesting topic but I have found numerous times during my career that it has helped to understand the Perspective Matrix and the math behind ...
04-Dec-2009
17:56:00
18
In the development of Eets I've been using Apple's Carbon API. As some of my peers have correctly pointed out Carbon is slowly being deprecated, at least publically (outside of Apple). I'm pretty sure I've read somewhere that the Carbon API is still being ...
22-Oct-2009
20:17:00
19
It's probably fair to say that Unity developers are quite a broad community skills wise. There is mix of first time game developers, seasoned professionals, programmer orientated folks and those of a more artistic nature. For me that's part of the beauty ...
04-Oct-2009
06:26:00