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"category:/Games Development"


Title and summary Date/time
1
A few months back I started writing a command line application that goes by the name of Blazer. Essentially its purpose is to manage files stored in Backblaze's B2 cloud service. It is roughly analogous to Amazon's S3 in that it can be use for private and ...
08-Dec-2016
13:40:00
2
Interview with some of the Planetoid Pioneers crew on Twitch TV recorded at PAX. Watch live video from Twitch on Twitch
16-Sep-2015
13:59:00
3
I was reintroduced to this old chestnut the other evening. error C2146: syntax error : missing ';' before identifier 'bar' error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Having recently kicked off another ...
18-May-2014
22:17:00
4
After a year long hiatus the teams at Data Realms and Kruger Heavy Industries have again resumed work on Cortex Command. Foremost in this release is Steam workshop support. Players can now share modifications and content easily with other players! ...
23-Apr-2014
12:53:00
5
In 2012 we participated in the development of Box2D for Unity as bannermen of our comrades in alms (pun intended) Different Methods. Box2D for Unity garnered some interest when it was released on the Unity asset store by Different Methods and enjoyed ...
05-Mar-2014
11:33:00
6
As part of the procedure for making Steam builds targeted for OSX, you need to preprocess the title's .app directory with the ContentPrep tool before moving the whole lot to a Windows machine to make the final build. Typically very straight forward, we ...
09-Oct-2012
08:48:00
7
Update: So apparently in Xcode 4 (at least) there is an official way to do this... outlined hereI recently reinstalled OSX on my Mac and upgraded to Lion. Of course I forgot to transfer my iPhone developer credentials before I did it. I had to go back to ...
11-Oct-2011
17:45:00
8
Today I enthusiastically installed OSX Lion on my development system. I was probably stupidly naive to think it would be a straightforward upgrade. Attempting to install Xcode 3.2.6, the version I currently prefer, it seemed to silently fail. I wasn't ...
04-Aug-2011
23:26:00
9
This morning on a re-imaged OSX machine I attempted to compile an ipad application and I was rewarded with the error below.codesign error: code signing identity 'iphone developer' does not match any code-signing certificate in your keychain. once added to ...
20-Jun-2011
23:00:00
10
With the release of Eets for Macintosh coming soon, our attention is slowly moving on to our next project in development. That as yet to be announced project is built upon a 2D engine that has been developed by ourselves.While our main goal has been to ...
21-Jul-2010
17:52:00
11
Preface I have been wanting for some time to discuss in detail the Perspective Matrix. Not only do I find it an interesting topic but I have found numerous times during my career that it has helped to understand the Perspective Matrix and the math behind ...
04-Dec-2009
17:56:00
12
In the development of Eets I've been using Apple's Carbon API. As some of my peers have correctly pointed out Carbon is slowly being deprecated, at least publically (outside of Apple). I'm pretty sure I've read somewhere that the Carbon API is still being ...
22-Oct-2009
20:17:00
13
As a recently formed independent games studio, we've been asked a number of times what our game plan is (pun intended). Starting the studio in Western Australia after working for some big name developers and publishers in Europe represents quite a change. ...
21-Sep-2009
21:06:00