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"category:/Game Engine"


Title and summary Date/time
1
It has definitely been a slow start to the year. Even this is retrospective, this is not now. It's not the present. This is the past. Not the distant past, but the past none-the-less. Deciding on a next project has taken longer than expected. I say ...
08-Jul-2015
10:50:32
2
Working our way towards release we're currently going through a heavy bugfixing phase on the Macintosh version of Eets. One particularly interesting bug was causing incorrect level replays and the official solution video (not really videos but ingame ...
31-Aug-2010
04:59:00
3
With the release of Eets for Macintosh coming soon, our attention is slowly moving on to our next project in development. That as yet to be announced project is built upon a 2D engine that has been developed by ourselves.While our main goal has been to ...
21-Jul-2010
17:52:00
4
In the development of Eets I've been using Apple's Carbon API. As some of my peers have correctly pointed out Carbon is slowly being deprecated, at least publically (outside of Apple). I'm pretty sure I've read somewhere that the Carbon API is still being ...
22-Oct-2009
20:17:00
5
It's probably fair to say that Unity developers are quite a broad community skills wise. There is mix of first time game developers, seasoned professionals, programmer orientated folks and those of a more artistic nature. For me that's part of the beauty ...
04-Oct-2009
06:26:00
6
As a recently formed independent games studio, we've been asked a number of times what our game plan is (pun intended). Starting the studio in Western Australia after working for some big name developers and publishers in Europe represents quite a change. ...
21-Sep-2009
21:06:00