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"category:/Cortex Command"


Title and summary Date/time
1
A few months back I started writing a command line application that goes by the name of Blazer. Essentially its purpose is to manage files stored in Backblaze's B2 cloud service. It is roughly analogous to Amazon's S3 in that it can be use for private and ...
08-Dec-2016
13:40:00
2
It has definitely been a slow start to the year. Even this is retrospective, this is not now. It's not the present. This is the past. Not the distant past, but the past none-the-less. Deciding on a next project has taken longer than expected. I say ...
08-Jul-2015
10:50:32
3
As you may know Kruger Heavy Industries brought Cortex Command to the Macintosh. It was a work of love, and continues to be as Cortex Command works it's way up to being content complete (and finally finished). We work on a build now and then and when Data ...
03-Jun-2014
21:01:00
4
After a year long hiatus the teams at Data Realms and Kruger Heavy Industries have again resumed work on Cortex Command. Foremost in this release is Steam workshop support. Players can now share modifications and content easily with other players! ...
23-Apr-2014
12:53:00
5
As part of the procedure for making Steam builds targeted for OSX, you need to preprocess the title's .app directory with the ContentPrep tool before moving the whole lot to a Windows machine to make the final build. Typically very straight forward, we ...
09-Oct-2012
08:48:00
6
On friday 28th September 2012, the Industries did upload the Cortex Command RC1 (Release Candidate) to Steam. It was approved and it's available now. The final completed game! You can find it here on Steam. View the Cortex Command release trailer here:
30-Sep-2012
19:00:00
7
It has been a long road for Dan (interview here) from Data Realms working on Cortex Command. 11 years as the tale is told; but that journey has an end and that end is nigh! The Industries have only been involved since May, 2008 when we first joined the ...
27-Sep-2012
13:09:00
8
Recently while in the process of preparing an application for Apple Mac Store, it occurred to me that it was not immediately obvious how to prepare an application's icon correctly for submission. Apple's submission guidelines stipulate; that for a ...
01-May-2012
13:52:32
9
Update: So apparently in Xcode 4 (at least) there is an official way to do this... outlined hereI recently reinstalled OSX on my Mac and upgraded to Lion. Of course I forgot to transfer my iPhone developer credentials before I did it. I had to go back to ...
11-Oct-2011
17:45:00
10
Today I enthusiastically installed OSX Lion on my development system. I was probably stupidly naive to think it would be a straightforward upgrade. Attempting to install Xcode 3.2.6, the version I currently prefer, it seemed to silently fail. I wasn't ...
04-Aug-2011
23:26:00
11
In order to schedule you Mac OSX software update to run in Offpeak time you can use the launchd system scheduler in order to to accomplish this. On most Unix systems (including cousins and derivates like Mac OSX) you would use cron. While cron is still ...
14-Jun-2011
05:35:00
12
I seem to frequently find myself trying to find machines by IP address on a subnet. Often I'm on a random Windows machine and I've got nothing but the basic install to do it. What do I do? Good 'o batch script. You can find machines awake on a subnet ...
23-Jun-2010
05:48:00
13
Antipodeans get a raw deal when it comes to the Internet. It's expensive and slow, not to mention it's become a political hot potatoe with several poorly thought out schemes relating to the internet being pushed through in Canberra.Politics aside for now, ...
05-Apr-2010
17:51:00
14
I needed to convert a Windows platform standard ico format icon file to a Macintosh icns format icon file and didn't find any quick relevant details via Google. Well, here is a little quick recipe for doing so without having to use any additional ...
23-Jan-2010
21:07:00
15
While using C# and Unity, I found myself reading data straight from the network during (BinaryReader) a debugging session. I was trying to work out why data was sent correctly from the server, but was being interpreted so different on the Unity client. I ...
12-Jan-2010
21:34:00
16
As a recently formed independent games studio, we've been asked a number of times what our game plan is (pun intended). Starting the studio in Western Australia after working for some big name developers and publishers in Europe represents quite a change. ...
21-Sep-2009
21:06:00