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"category:/C"


Title and summary Date/time
1
Treadmill Animations The most obvious way to combine character animation and movement in Unity 3D is to use "treadmill" style animations. The character is animated to walk, run or otherwise perambulate on the spot. Actual world space movement is ...
27-Sep-2012
11:01:49
2
As Unity's shader support is largely based on Open GL, there isn't, by default design, access to separate model and view matrices in shader code. Occasionally you might want access to this and to use it you'll need to pass this information in yourself. ...
20-Oct-2011
09:06:00
3
With the release of Eets for Macintosh coming soon, our attention is slowly moving on to our next project in development. That as yet to be announced project is built upon a 2D engine that has been developed by ourselves.While our main goal has been to ...
21-Jul-2010
17:52:00
4
Here is a rough and ready method to compute a meshes' vertex normals knowing the vertices and the indicies of your mesh. List[] normalBuffer= new List[NumVerts]; for(int vl = 0; vl normalBuffer[vl] = new List(); } for( int i = 0; i { // ...
23-Apr-2010
01:35:00
5
Unity 3D's immediate mode is really useful for debugging or adding a bit of chrome to a scene. While it's not the most efficient way of getting something on the screen it's so quick and handy. For those not using Unity 3D Pro. The GL namespace and ...
14-Apr-2010
00:22:00
6
When one develops a Carbon API application, you normally just setup all your application callbacks and logic in your code before you hit the RunApplicationEventL...
10-Feb-2010
18:32:00
7
While using C# and Unity, I found myself reading data straight from the network during (BinaryReader) a debugging session. I was trying to work out why data was sent correctly from the server, but was being interpreted so different on the Unity client. I ...
12-Jan-2010
21:34:00
8
We've been making heavy use of stlport for our projects. Stlport is a great, freely available library that one can use on plaforms without a mature C++ stl library. A number of our team experienced problems when building an stlport application; ...
10-Nov-2009
17:00:00