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Convert a Windows ico file to a Macintosh icns file

I needed to convert a Windows platform standard ico format icon file to a Macintosh icns format icon file and didn't find any quick relevant details via Google.

Well, here is a little quick recipe for doing so without having to use any additional software, only what is already on your Macintosh. At least this worked just fine on my Leopard machine so it should at least be able to be done on Leopard and Snow Leopard.

From the command line do the following, substituting in your relevant information.


pookie:tmp admin$ sips -s format tiff icon.ico --out icon.tiff
pookie:tmp admin$ tiff2icns -noLarge icon.tiff icon.icns

Byte Array to String in C# - Unity Debugging

While using C# and Unity, I found myself reading data straight from the network during (BinaryReader) a debugging session.

I was trying to work out why data was sent correctly from the server, but was being interpreted so different on the Unity client. I could easily see what bytes (in hex format) were generated by the python server(with the very useful command line debugging ability), but on Unity I needed to think for a second to determine how to display bytes nicely in a hex format for my serialized object.

The easiest way turned out to be as below.


// example byte array read from a binary stream
BinaryReader stream = new BinaryReader(buffer);
byte[] byteArray = stream.ReadBytes(3);

// import UnityEngine for Debug.Log
Debug.Log(BitConverter.ToString(byteArray));


The output looks like as follows

01-AB-CD
UnityEngine.Debug:Log(Object)
...